Second Life is a multi-user virtual environment run by San Francisco-based Linden Labs. The 10 million+ users of Second Life log in as personalized avatars that navigate and interact on the 10,000+ islands. Island content is entirely developed by users, some of whom have made tremendous efforts to develop educationally-valuable spaces.
As future teachers learning about educational technologies, it is good to look toward the future. K-12 students of today and tomorrow will have vastly different understandings and expectations of technology use than we did at the same age. Learning about online environments and how to use them will help us prepare for our professional lives.
As newbies, we thought Second Life was fun, frustrating, facsinating, confusing, cool and weird at the same time. It also took us a while to figure out how to use Second Life and the other programs needed to create our movies! Once we understood the technology, we had a lot of fun making our movies during the last class meeting of the semester!